
Create a futuristic sci-fi themed main menu screen for a mobile game, showcasing bright neon colors, sharp edges, and a spacious interface. UI & UX Design for Games.
Design a main menu screen for a futuristic sci-fi mobile game, featuring number_of_elements key elements: element_1, element_2, and element_3. Incorporate a visual style reminiscent of bright neon colors, sharp edges, and a spacious interface, prioritizing UI & UX Design for Games. The game should convey a sense of specific_theme while integrating artistic influences from artist_1 and artist_2. The layout should effectively intertwine medium_1 and medium_2 techniques to create an immersive and engaging user experience.
Example values used for this prompt: 3, Character, Settings, interstellar exploration, HR. Giger, Syd Mead, 3D modeling, and digital painting
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Design a medieval fantasy-themed Game Over screen, uses deep, rich colors, intricate patterns, and an emphasis on user engagement. UI & UX Design for Games.
Design a theme Game Over screen for a medieval fantasy-themed game, incorporating colors deep, rich colors, patterns intricate patterns, and a strong focus on user_engagement user engagement. Emphasize UI & UX Design for Games with elements such as element_1, element_2, and element_3. Consider referencing artists like artist_1 and artist_2 for visual inspiration and use mediums like medium_1 and medium_2 to create the final design.
Example values used for this prompt: mystical, royal blue, dark red, swirling floral, enticing, animated, interactive, customizable avatars, Yoshitaka Amano, Frank Frazetta, digital painting, and 3D modeling
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Design a character selection screen for a fighting game, featuring a seamless transition between characters, vibrant color schemes, and dynamic backdrops. UI & UX Design for Games.
Design a character selection screen for a fighting game, featuring a seamless transition between number_of_characters characters, vibrant color schemes, and dynamic backdrops inspired by backdrop_inspiration. The design should incorporate a user-friendly UI & UX for Games, including elements such as element_1, element_2, and element_3. Visualize the screen in a style that could resemble art_style, with unique character portraits that convey their distinctive attributes and personalities.
Example values used for this prompt: 12, ancient Japan, health, combo, and special move indicators
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Create a playful, cartoonish in-game HUD for a side-scrolling adventure game, emphasizing readability and usability for child players. UI & UX Design for Games.
Create a playful, cartoonish in-game HUD for a side-scrolling adventure game, featuring character, set in environment, and emphasizing readability and usability for child players. Incorporate color_scheme_1, color_scheme_2, and color_scheme_3 to evoke a sense of theme. Design UI & UX elements such as health bars, inventory, and navigation inspired by art_style and popular_children_show. Include unique and engaging icons for power_up_1, power_up_2, and power_up_3 in the style of icon_designer.
Example values used for this prompt: quirky squirrel, magical forest, bright, vivid, sunny yellow, whimsical fun, hand-drawn illustrations, popular children's show "Dora, Explorer", double, speed boost power-ups, and icon designer Kenney Vleugels
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Design a steampunk-themed inventory and crafting system for an RPG, combining mechanical and modern elements within the interface. UI & UX Design for Games.
Design a steampunk-themed inventory and crafting system for an RPG, featuring mechanical_element_1, mechanical_element_2, and modern_element within the interface. The UI & UX Design should include elements such as interface_element_1, interface_element_2, and interface_element_3 to create a seamless blend of mechanical and modern styles. Aim for a art_style aesthetic, drawing inspiration from artists like artist_1 and artist_2. Incorporate the feeling of strong_theme throughout the design and make use of medium to bring the steampunk world to life.
Example values used for this prompt: steam, touch screen controls, brass, pressure, holographic displays, Victorian industrial, HG. Wells, Jules Verne, adventure, exploration, and digital painting
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Create a sleek, minimalist pause menu for an intense, fast-paced racing game with easy navigation and a focus on clarity. UI & UX Design for Games.
Design a sleek, minimalist pause menu for an intense, fast-paced racing game, incorporating elements like element_1, element_2, and element_3. The menu should prioritize easy navigation and focus on clarity with a user-friendly UI & UX. The design should evoke a sense of theme_1 and be influenced by artistic styles such as style_1, style_2, and style_3. Take inspiration from artists like artist_1, artist_2, and artist_3 while utilizing mediums like medium_1, medium_2, and medium_3. Ensure that the menu includes key features like feature_1, feature_2, and feature_3 with visually well-defined icons and text elements to enhance the player's experience.
Example values used for this prompt: countdown, position indicators, adrenaline-fueled excitement, neon, cyberpunk, Syd, James, Kilian Eng, digital, vibrant, 3D renderings, race, audio, and track selection
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Design an in-game treasure map for a pirate adventure game, combining a prominent "X marks the spot" symbol with a fun and whimsical interface. UI & UX Design for Games.
Design an engaging in-game treasure map for a pirate adventure game, combining a prominent "X_marks_the_spot" symbol with a fun and whimsical interface. The map should include number_of_locations key landmarks, such as landmark_1, landmark_2, and landmark_3. UI & UX Design should incorporate elements inspired by the art_style genre, invoking the work of artists such as artist_1 and artist_2. Incorporate a medium like medium_type to create a vibrant and unique visual experience. Create a sense of theme throughout the design, emphasizing features that evoke feelings of strong_feeling as players navigate through the game's world.
Example values used for this prompt: "Skull, Crossbones", 5, Shipwreck, Mermaid, Treasure Island, "fantasy", Yoshitaka Amano, Hayao Miyazaki, "watercolor", "mystery, wonder", "curiosity, and excitement"
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Create a retro, 8-bit inspired options menu for a nostalgic arcade game, utilizing simple shapes and primary colors. UI & UX Design for Games.
Create a retro, 8-bit inspired options menu for a nostalgic arcade game featuring character_1, set in the setting_1 environment. Utilize simple shapes and primary colors to evoke a sense of nostalgia. Design UI and UX elements like element_1, element_2, and element_3 to ensure easy navigation and intuitive user experience. Consider incorporating distinct visual elements reminiscent of classic arcade games, such as pixel art or iconic symbols.
Example values used for this prompt: Mushroom Kingdom, health, coin, power-up icons, symbols, mushrooms, and question blocks
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Design a magical, ethereal leaderboard and achievement system for a fantasy MMORPG, utilizing sparkling elements and spell-like visuals. UI & UX Design for Games.
Design a captivating and mystical leaderboard and achievement system for a fantasy MMORPG by incorporating elements such as element_1, element_2, and element_3. Envelop the user in a wondrous, ethereal experience by utilizing sparkling visuals and spell-like animations. Consider the UI & UX design aspects to create an immersive gaming experience that evokes feelings of emotion_1 and emotion_2. Draw inspiration from art styles like art_style_1, art_style_2, and art_style_3 or renowned artists such as artist_1, artist_2, and artist_3. The final design should exhibit an enchanting atmosphere, blending functionality and artistic mastery to make players feel like they have entered a magical realm.
Example values used for this prompt: enchanted, mythical, ancient runes, awe, wonder, Art, Celtic, HR., Yoshitaka, and Brian Froud
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Suggestions
Bio
A list of Games AI Prompts for Game Character Design, Game Environment Art, Concept Art for Games, 2D & 3D Game Assets, UI & UX Design for Games, Game Logo & Branding, Storyboarding & Cinematics, Pixel Art for Games, Mobile Game Art, and Tabletop & Card Game Design
To download the full-quality images, I'll include an image (HD) link in each item, as well as the actual values used for the dynamic variables
Space Activity
@amarisreal • 9 months ago
reposted this item

Create an image of an ancient, hidden tavern, where ghostly spirits of legendary warriors gather to spectate a high-stakes card duel amongst their living companions. Tabletop & Card Game Design.
@amarisreal • 9 months ago
reposted this item

Depict a whimsical steampunk-inspired setting, with eccentric inventors gathered around a custom mechanical card shuffler, strategizing their next moves in the game. Tabletop & Card Game Design.
@amarisreal • 9 months ago
reposted this item

Design a mystical forest scene with various fantastical creatures playing a unique card game, surrounded by glowing runes floating in the air. Tabletop & Card Game Design.
@amarisreal • 9 months ago
reposted this item

Depict a whimsical steampunk-inspired setting, with eccentric inventors gathered around a custom mechanical card shuffler, strategizing their next moves in the game. Tabletop & Card Game Design.
@amarisreal • 9 months ago
reposted this item

Devise a set of animated pixel art weather effects, such as rain, snow, and lightning, to be used in creating environmental atmospheres in a 2D game. Pixel Art for Games.
@amarisreal • 9 months ago
reposted this item

Devise a set of animated pixel art weather effects, such as rain, snow, and lightning, to be used in creating environmental atmospheres in a 2D game. Pixel Art for Games.
@amarisreal • 9 months ago
reposted this item

Create a series of pixel art elemental creatures such as fire, water, earth, and air beings in a top-down perspective for an RPG game. Pixel Art for Games.
@amarisreal • 9 months ago
reposted this item

Design a set of 8-bit food items including fruits, vegetables, and cooked dishes to be used as power-ups in a retro platformer game. Pixel Art for Games.
@amarisreal • 9 months ago
reposted this item

Illustrate a pixel art jungle landscape complete with exotic plants, ancient ruins, and animated waterfalls at a 64x64 pixels resolution. Pixel Art for Games.
@amarisreal • 9 months ago
reposted this item

Develop an 8-bit style character sheet containing various medieval warriors with different weapons, poses, and facial expressions. Pixel Art for Games.
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Suggestions
Bio
A list of Games AI Prompts for Game Character Design, Game Environment Art, Concept Art for Games, 2D & 3D Game Assets, UI & UX Design for Games, Game Logo & Branding, Storyboarding & Cinematics, Pixel Art for Games, Mobile Game Art, and Tabletop & Card Game Design
To download the full-quality images, I'll include an image (HD) link in each item, as well as the actual values used for the dynamic variables
Space Activity
@amarisreal • 9 months ago
reposted this item

Create an image of an ancient, hidden tavern, where ghostly spirits of legendary warriors gather to spectate a high-stakes card duel amongst their living companions. Tabletop & Card Game Design.
@amarisreal • 9 months ago
reposted this item

Depict a whimsical steampunk-inspired setting, with eccentric inventors gathered around a custom mechanical card shuffler, strategizing their next moves in the game. Tabletop & Card Game Design.
@amarisreal • 9 months ago
reposted this item

Design a mystical forest scene with various fantastical creatures playing a unique card game, surrounded by glowing runes floating in the air. Tabletop & Card Game Design.
@amarisreal • 9 months ago
reposted this item

Depict a whimsical steampunk-inspired setting, with eccentric inventors gathered around a custom mechanical card shuffler, strategizing their next moves in the game. Tabletop & Card Game Design.
@amarisreal • 9 months ago
reposted this item

Devise a set of animated pixel art weather effects, such as rain, snow, and lightning, to be used in creating environmental atmospheres in a 2D game. Pixel Art for Games.
@amarisreal • 9 months ago
reposted this item

Devise a set of animated pixel art weather effects, such as rain, snow, and lightning, to be used in creating environmental atmospheres in a 2D game. Pixel Art for Games.
@amarisreal • 9 months ago
reposted this item

Create a series of pixel art elemental creatures such as fire, water, earth, and air beings in a top-down perspective for an RPG game. Pixel Art for Games.
@amarisreal • 9 months ago
reposted this item

Design a set of 8-bit food items including fruits, vegetables, and cooked dishes to be used as power-ups in a retro platformer game. Pixel Art for Games.
@amarisreal • 9 months ago
reposted this item

Illustrate a pixel art jungle landscape complete with exotic plants, ancient ruins, and animated waterfalls at a 64x64 pixels resolution. Pixel Art for Games.
@amarisreal • 9 months ago
reposted this item

Develop an 8-bit style character sheet containing various medieval warriors with different weapons, poses, and facial expressions. Pixel Art for Games.
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